Update:
Microsoft will be adding a 16X10 aspect ratio over both VGA and HDMI, and will implement 1440x900 and 1680x1050 display resolutions to the Xbox 360.
Exactely when is not revealed, and why they bother is another question.
Many games today run at even lower than 720p (1280x720 pixels) in order to substain a decent framerate. Although the 360 supports 1080p, very few games do.
So why add these resolutions? Can people really tell the difference between 16:10 and 16:9 on their TV?
-H
source: http://e3.gamespot.com/story.html?sid=6193811&tag=top_stories;title;12
onsdag 16. juli 2008
Abonner på:
Legg inn kommentarer (Atom)
1 kommentar:
1440x900 and 1680x1050 are the most common resolutions for wide-screen LCD monitors. So most people using the Xbox 360 VGA Adapter will soon be able to display games at their monitors native resolution. Up until this point, the image had to be scaled twice - once by the Xbox 360 and then a second time by the monitor to fit the screen (because only resolutions like 1280 x 1024 were available). Now, these users will get a sharper picture as the image will only be scaled once (by the Xbox 360 scaler.)
Check out this list of Dell Monitors to get an idea of how many use the 1440x900 and 1680x1050 resolutions.
Legg inn en kommentar